Girl Gamer

Behind the Scythe - the Combat of Darksiders II

By GG-AngelThanatos 3 weeks, 5 days ago • 0 Comments

Created by comic book legend, Joe Madureira, Darksiders tells the story of balance and betrayal between the forces of good and evil. When the apocalypse is triggered, War – the horseman of the apocalypse is blamed. Along the journey to clear his name, we explored the human world in ashes, confronted demons, angels and laid waste on the back of our fiery steed, Ruin.

In Darksiders II, we meet War’s brother in arms…and he’s not happy.

Right off the bat, Darksiders II offers a vast world to explore and a significant power boost from second one. (Unlike War, Death’s powers have not been stripped.) Death is graceful, powerful and as you can imagine…ANCIENT.

Here’s creator, Joe Mad himself to tell us more about the game:

With a more powerful protagonist, we can expect more powerful enemies in turn. Behind the brutality of Death’s scythe is veteran combat designer, Ben Cureton, who conveyed this thoughts for Lead Designer, Haydon Dalton. Here is a snippet of that great interview:

What do you think players will like most about the combat in Darksiders II?

One of our main goals with Darksiders II was to remain accessible while allowing more advanced players the opportunity to let loose. I think that players will really appreciate how easy it is to jump right into our new system and quickly realize the amount of freedom they have to play their own way. Fans of the first game should be pleasantly surprised at the lengths we’ve gone to make Death feel like an entirely new character from War, and yet how easy it is to do something badass. At the same time, I’m personally looking forward to the stylish combos that more advanced players will come up with.

I think players will like that it is both familiar, and new at the same time!

From a combat point of view on Darksiders II, what are you most proud of?

I’m probably the most proud of the fact that we are doing something no one has really done before. Of course, there are definitely elements of many games within Darksiders II, but no one has done this particular combination. We wanted high-energy, action packed combat, but we also wanted to incorporate lots of character customization as well. On one hand, Death has tons of attacks, unique weapons, juggles, bounces, parries, dodges, but on the other hand, we’ve also included talent-trees, loot, and even more Wrath abilities with decidedly deeper context. It’s crazy!

You can read the interview in its entirety here. Be sure to subscribe to Haydn’s blog for more inside info on the game!

Tags

Ben Cureton, Darksiders 2, Darksiders II, Death, Haydn Dalton, Joe Madureira, THQ, Vigil Games, combat, preview, trailer

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