Girl Gamer Score:8.0
Users Score:
Critics Score:
Thank Goodness It's Friday!
By MyaSharona on May 1, 2010.
Breaking out of the confines of the boardroom, A Crazyman symbolically and physically breaks down the walls of the daily rat race in this action game for the iPhone, iPod Touch and iPad. With concise graphics, and enjoyably fitting music (with just a touch of ridiculous sound effects) A Crazyman looks great on the iPhone. Challenging gameplay is bound to test your tenacity allowing for large replay opportunity.
7.0
Controls
Easy to understand – tap tap tap – but challenging to master. Timing is everything!
9.0
Sound
The music is choice is simple and incredibly appropriate, the sound effects humorous.
8.0
Gameplay
Appeals to the determined player, easy to understand but hard at first.
7.5
Replay Value
If you didn’t throw your iPhone or delete the game out of frustration, you'll visit this game again
3.0
Online Factor
Able to share your score via Twitter.
7.0
Visuals
The visuals look great, some details are missed due to the pace of the game itself.
8.0
Overall
A fun experience, regardless of the overly precise controls.
The opening screen of A Crazyman by HooAh introduces us to our character, frozen in motion, as he runs down a bleak office hallway. We see the slightest hint of a boardroom behind our man and we assume that in combination with his business attire, and unassuming haircut, that he is breaking away from the confines of his work a day world… and fast! This assumed back story is just that; assumed. We are given no other information about our character beyond this still frame and very quickly that ceases to matter.
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Initially you are offered only one difficulty level, easy, and as you complete each level successfully the next becomes available. As the level begins your character is propelled forward and it is your job to tap the screen to help him punch, kick and head butt his way through questionably placed walls. The timing of your character’s actions is detrimental to his success.
Each level has a larger number of walls that you must break through in order to help your character escape. Failing to break through wall 29 of 37 walls results in the end of the level.
If you are tap-happy or slow on the draw, your crazyman continues to propel himself forward into the wall where he meets his ultimate (and slightly bloody) demise.
The controls are precise: VERY precise and could afford to be slightly more forgiving. As a person who loves her tutorials I played through most of the levels wondering if adjustment of my tap technique would make for greater success. Only once was I compelled to curse out loud while playing A Crazyman in public. The controls make the game hard at first and the less than tenacious gamer could be easily swayed from proceeding through the game due to the required attention. Luckily a bit of stubbornness can be a welcomed ally in completion.
The game is easy to look at with simple but clean graphics that can’t help but pique your curiosity about the main character and his insistence.
The urgency in the game is portrayed effectively in the fast-paced frame movement and matching background music. The sound of our Crazyman screaming with joy as he punches through each wall encouraged me to persist, but could easily become trying on the nerves specifically if successful wall breakthrough is sporadic. Alternatively, the sound of our character’s failure to break through the walls, the sound of A Crazyman’s body meeting with the wall (at a guestimated mach 10), made me want to giggle and curse at the same time.
For $1.99 from your iPhone’s app store, A Crazyman will provide the determined player a quality game with simplistic story line and easy to understand controls. The game has a high replay value and links with twitter allowing you to share your wall smashing mastery with tweeps. Your character will be joyous in success as you help him break through numerous walls in an effort to escape the confines of the office day as he helps you escape from yours.