So just how well did Halo: Reach do when it comes to numbers? Earlier, Bungie put out the official stats of Reach’s first week after release. Once again, Halo has proven itself worthy of its reputation for kick ass games.
“Fortunately for us, our online team tracks every single aspect of Halo: Reach right down to shots fired, and our own internal data tells a very different story,” Bungie said on its website. “Our sources tell us that we’ve been the number one title on Xbox Live for the last seven days.”
Looking back on Halo 3’s numbers, Reach outright beat their whole week totals in just ONE day. If that weren’t enough, the number of users online were four times as much as it’s previous Halo game.
- 70 Million+ Games have been played
- 235 Million+ Player-Games have been played
- 2 Million+ Files have been uploaded to File Shares
- 5,901 man-years have been spent in online Reach games
- 20 Million Daily challenges have been completed
- 709,840 Weekly challenges have been completed
- 165 Billion Credits have been earned
Microsoft has yet to release the number of copies they’ve sold in total yet for Halo: Reach, but they weren’t hesitant on announcing their over $200 million in sales so far at the Tokyo Game Show.
Since I’m so kind, I’ll do the math for you. At $60 a pop, they’re looking at around 3,333,333 copies sold so far, and remember this is for a game on a single console.
Quite impressive, Microsoft.